GAME SCENARIO: Speedball type with objective to protect and
carry out and dubbed “Broken Arrow” which means in this competition the
main objective is to retrieve/recover a warhead (expect that the
objective’s weight is quite heavy).
1. Rules of the game:a. Mag out rule. Can only pop in the magazine and start engaging upon crossing the designated line.
b. One (1) primary (rifle AEG) and one (1) secondary (pistol, rubber
knife or rubber bayonet) weapon can be brought inside the game zone.
c. Can only start attempting for the main objective once the inferior
objective is accomplished. See attached game plan for the locations of
objectives.
d. The main objective (the warhead) can either be protected or carried
out. It should be carried out by two (2) players. Once entered (anyone
and any number of players can enter) the station where the main
objective is located the players will be given 30 seconds to get the
objective and leave the area. The team has two options on the warhead
once brought outside the station, first they can just protect it (it
will be given corresponding point) or second they will bring the
warhead back to their base for a higher score.
e. If one player carrying the warhead is hit while mobilizing, the
warhead will be automatically be brought back inside the station, but
if the team is protecting the warhead it should stay in place and
considered still in possession of the retrieving team not unless all
the protecting players are eliminated/hit and that’s the time the
warhead be brought back inside the station.
f. The warhead can be passed to other players.
g. Assaulting is limited; there will be a boundary for each team to reduce point blank shooting.
2. Scoring: The Maximum score that can be obtained each game
will be 200 pts. The 12 man team will be given tags with corresponding
points, 6 men with 3 points each and 6 men with 2 points each.
Distribution of tags will be the team’s own discretion.
a. Main objective brought back to base – 100 pts.
b. Main objective protected – 50 pts.
c. Inferior objective carried out – 20 pts.
d. 6 players hit with 3 pts tag – 18 pts.
e. 6 players hit with 2 pts tag – 12 pts.
In Case of a default (team’s no show), 170 pts will be awarded to the other team.
The top 2 teams in each bracket during the elimination will advance to
next round. If a tie is made win over will be in effect and with the
ties worst scenario a tie breaker should be made.
3. Demerits:a.
Yellow Card: -10 points
i. Loaded airsoft gun outside the game zone
ii. Test firing outside the designated area
iii. Blind firing
iv. Disrespecting the marshals decision
v. Removal mask/goggles within the game zone
vi. Coaching
b.
Red Card: - 30 points
i. Repeated Yellow Card Warning
ii. Trash talking (Why not Yellow Card? To observe self discipline)
iii. Overkill (continuous shooting with marshal already attended the call)
c.
Black Card: Disqualification of the Team from the Event
i. EXCEEDING 450 FPS USING 0.2 bb’s DURING AND AFTER PLAYING THE TOURNAMENT
ii. Using metal or metal coated bb’s
iii. Fighting using anything aside from bb’s (e.g., fist-fight, rocks, etc)
iv. If player under the influence of drugs and alcohol/ drinking during the tournament
v. Insulting the capacity of the organizer
vi. 5
RED CARDFOR INQUIRIES, KINDLY CONTACT:
ROMMEL REA 0928-308-2850
JOJO PAPA 0921-999-5299
JON CALIBUSO 0915-210-1677/0916-750-5466